Game Simulation Visual Design
This program offers a sequence of project-based courses that provide coherent and rigorous content aligned with challenging academic standards and relevant technical knowledge and skills needed to prepare for further education and careers in the Information Technology career cluster such as Game or Simulation Designer, Game or Simulation Graphic Artist, and Game or Simulation 3-D Animator; provides technical skill proficiency, and includes competency-based applied learning that contributes to the academic knowledge, higher-order reasoning and problem-solving skills, work attitudes, general employability skills, technical skills, and occupation-specific skills, and knowledge of all aspects of the Information Technology career cluster.
The content includes but is not limited to practical experiences in game/simulation conceptualization, design, storyboarding, development methodologies, 2D/3D animation design and production, and implementation issues.
Specialized skills involving graphic animation software are used to produce a variety of two and three dimensional components. The Game, Simulation and Animation Visual program emphasizes the development of technical abilities as well as ethical and societal awareness necessary to function in a highly technological society. The use of cooperative learning groups is recommended. By learning and practicing group process skills, students will be prepared to work “together” in real work situations. Program graduates will develop enhanced self-esteem as well as the problem solving and teamwork skills necessary to succeed in careers and postsecondary education.
Visual Design Teaches:
- Game & Simulation Designer (300 hrs)
- Game / Simulation Graphic Artisit (150 hrs)
- Game / Simulation 3D Animator (150 hrs)
Industry Certifications offered in this program
Articulated into AAS/AS degrees at any State College in Florida
- Adobe Certified Associate (Visual Communication using Photoshop)
- Adobe Certified Multiplatform Animations using Adobe Animate
Workforce accepted (Non-Articulated)
- MTA Gaming Development Fundamentals
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